"On TV And Video" is a column exploring opportunities and challenges in programmatic TV and video.
Today’s column is written by Craig Berlingo, vice president of product, publisher platforms, at Tremor Video.
I’ve been thinking about cronuts a lot lately. They came out of nowhere, and all of a sudden everyone is talking about them. People line up in New York for hours to get a true Dominique Ansel Bakery cronut.
To be clear, I’m not craving a hybrid croissant-doughnut treat. I’ve just been thinking that ad tech’s latest buzzword – header bidding – is becoming the industry’s cronut.
Header bidding is an increasingly common method in display advertising to compete direct and mediated demand head to head. Publishers put all of their demand sources for display ads on the same footing, allowing buyers to start fighting over it before the page even loads. This enables the publishers to see who will give them the best price for ad slots on the page. The best price wins, no matter where it came from.
What’s more is that some advertisers and technology partners are requiring publishers to implement tags in their headers, making more work for the publisher if they want their business. These types of advertisers are likely doing heavy user targeting and benefit by being in the header because they get the "first look" at that precious cookie, yet are ultimately adding to the time it takes the page to load. With consumers already intolerant of waiting and buffering, do we really want to make it worse?
I want to nip this in the bud before it gets out of hand in video.
Header bidding is a workaround that isn’t necessary in video today, and simply forcing yet another display technique on video without serious consideration would be an egregious mistake.
The goal of header bidding is to increase yield in spite of a set of imperfect tools. But most video SSPs already allow publishers to manage demand in a fully transparent priority waterfall and compete demand at a given priority level so that price wins, just like with header bidding. Only it happens within the tool built for this type of transaction, on the server side.
When this works the way it’s supposed to, there’s no negative impact on the consumer experience and the publisher gets the highest yield for its content. A win-win for the viewer and the publisher.
Video content and video advertising by its very nature is a rare and valuable product requiring a considerable investment of time and resources to successfully create and deliver. On the other end of the spectrum is display advertising where there is a huge glut of inventory at low CPMs and buyers are focused on just the user data but not the true user context. In the case of display, I’m not surprised publishers use header bidding to squeeze every cent out of the marketplace possible. In video, there are higher CPMs and more sensitivity to latency and scarcity, so this does not make sense. Losing impressions due to latency in video is far more expensive.
It’s been said that header bidding is a hack against inefficiencies in the ecosystem. Right now those inefficiencies don’t exist in video. Today when it comes to video, it’s about delivering high-quality sight, sound and motion quickly. Current technologies can do that.
The industry needs to educate itself and understand hot topics. Any feature that improves publishers’ ability to monetize should be supported if it’s in their best interest and improves the end-user experience. Because at the end of the day, no matter how long consumers will wait in line for cronuts, they won’t wait for their content to load.