Home Mobile Location Spurs Innovation At GameStop

Location Spurs Innovation At GameStop

SHARE:

GameStopGameStop isn’t playing around when it comes to omnichannel, and here’s why.

Roughly 60% of GameStop’s customers first engage with the video game retailer online. Of that number, 26% show up at one of its more than 6,600 brick-and-mortar stores within 48 hours and make a purchase. About 40% of its traffic comes from mobile.

“The key objective is to equalize channels,” said Jeff Donaldson, current SVP and former CIO of the Texas-based GameStop Technology Institute (GTI), speaking at the Place conference in NYC on Tuesday.

Formed in March 2014, GTI is GameStop’s internal tech innovation lab that’s tasked with digitizing the store experience and creating a balance between physical locations and digital and mobile commerce platforms.

While online retailers can get a fairly granular picture of customer interaction – whether users have abandoned their cart, which product pages they visit most frequently, average order value, churn – brick-and-mortar needs to get a little more creative and a lot more integrated.

That’s where location tech and mobile enter the physical scene – and in Donaldson’s mind, there shouldn’t be a dividing line in the way brands think about those channels.

“Our customers go into our stores to buy content; they go online to buy content,” he said. “Mobile is a fast-growing, productive digital engagement channel for our customers … [and] it’s a great place to deliver new experiences.”

GTI was in full-scale experimentation mode throughout Q2, using 36 of its store locations around Austin as a testing ground for geofencing, beacons, in-store mobile messaging and augmented reality.

GameStop limited its testing to members of PowerUp, the brand’s 40-million-strong loyalty program. More than 28 million of those users are US-based. According to Donaldson, 71% of GameStop’s video game sales come from PowerUp members, which make up three times more sales and five times the amount of profitability when compared with consumers who aren’t members of the loyalty program.

But customers who have also downloaded the GameStop app, which has more than 4 million downloads, are even more valuable still, spending 81% more than the average PowerUp user, said Mike Hogan, GameStop’s EVP of strategic business, during a recent company earnings call.

Upon walking into a store, PowerUp users who have also downloaded the GameStop app are greeted with a customized push message containing discount info, as well as promotions related to their personal interests or items on their wish list. The customer’s presence is also automatically registered on tablets carried around by store associates.

Beacons by Microsoft and Shelfbucks-powered Qualcomm are strategically placed throughout the store and beam out product information, game overviews and video game trailers, and an augmented reality feature allows customers to hold up their phones to a video game box to watch videos and view related content.

Subscribe

AdExchanger Daily

Get our editors’ roundup delivered to your inbox every weekday.

GameStop is planning to bring these and other related experiences beyond its central Texas test markets to stores in New York, the San Francisco Bay Area and Nashville next month, followed by a nationwide rollout.

While GTI saw good results during the test – when consumers were given the opportunity to digitally engage within a store, for example, their conversion rates on single items improved, as did the likelihood that they’d buy multiple products – location technology is still a work in progress for GameStop.

Take geofencing. Although GameStop has found it to be extremely handy in terms of analytics and detecting a customer’s in-store presence, Donaldson admits that GTI has not yet “cracked the code” on when and how to take advantage of those insights, especially around mobile messaging.

Brand need and UX aren’t always aligned.

“Our customer feedback is that it’s a little spammy and it’s a little creepy,” he said,“particularly when we test messaging that’s associated with a competitor.”

Must Read

New Startup Pinch AI Tackles The Growing Problem Of Ecommerce Return Scams

Fraud is eating into retail profits. A new startup called Pinch AI just launched with $5 million in funding to fight back.

Comic: Shopper Marketing Data

CPG Data Seller SPINS Moves Into Media With MikMak Acquisition

On Wednesday, retail and CPG data company SPINS added a new piece with its acquisition of MikMak, a click-to-buy ad tech and analytics startup that helps optimize their commerce media.

How Valvoline Shifted Marketing Gears When It Became A Pure-Play Retail Brand

Believe it or not, car oil change service company Valvoline is in the midst of a fascinating retail marketing transformation.

Privacy! Commerce! Connected TV! Read all about it. Subscribe to AdExchanger Newsletters
AdExchanger's Big Story podcast with journalistic insights on advertising, marketing and ad tech

The Big Story: Live From CES 2026

Agents, streamers and robots, oh my! Live from the C-Space campus at the Aria Casino in Las Vegas, our team breaks down the most interesting ad tech trends we saw at CES this year.

Monopoly Man looks on at the DOJ vs. Google ad tech antitrust trial (comic).

2025: The Year Google Lost In Court And Won Anyway

From afar, it looks like Google had a rough year in antitrust court. But zoom in a bit and it becomes clear that the past year went about as well as Google could have hoped for.

Why 2025 Marked The End Of The Data Clean Room Era

A few years ago, “data clean rooms” were all the ad tech trades could talk about. Fast-forward to 2026, and maybe advertisers don’t need to know what a data clean room is after all.