Home On TV & Video With A New CRO, Twitch Levels Up Its Advertising Ambitions

With A New CRO, Twitch Levels Up Its Advertising Ambitions

SHARE:

At any given moment, 1 million people are watching Twitch, tuning in to the half a million people who stream themselves playing video games every day.

The audience can be on par with a national cable network, according to a Nielsen study of concurrent viewers conducted in January.

Twitch checks three coveted boxes for advertisers: video advertising supply, a scaled, engaged user base of 15 million daily unique visitors and access to a young, male audience. Sponsorships and influencer marketing, measurable via an in-house research panel, checks a fourth box.

With a strong groundwork laid through its work with entertainment and gaming brands, Twitch is getting serious about its advertising business, which means making inroads in serving advertisers who want to reach young men – not just active gamers.

In November 2018, Twitch brought in Walker Jacobs to serve as Chief Revenue Officer, replacing a CRO who led the company through its first seven years of sales. Jacobs worked in TV early in his career, at Turner, and most recently was COO at Wikia, which attracts an audience similar to Twitch’s. Twitch is hiring rapidly and setting up offices in new markets, like Atlanta, to complement its New York and Los Angeles home bases.

Although Amazon bought the streaming platform in 2014 for $970 million, Twitch runs its advertising business independently from Amazon Advertising.

Jacobs talks to his advertising counterparts at Amazon regularly, but the Twitch business reports to Amazon Web Services Chief Andy Jassy, who doesn’t oversee the advertising business. And Twitch doesn’t offer up coveted Amazon data as part of its sales pitch.

Instead, separate from Jacobs’ role driving ad revenue, Twitch is optimized to drive sales to the ecommerce giant.

Gamers fill their pages with affiliate links to Amazon products, using an extension called Blacksmith, which has helped make Twitch a top referrer of traffic to Amazon, according to SimilarWeb. Amazon’s top traffic driver is Prime Video. Plus, Amazon created Twitch Prime, a gamer-focused version of Amazon Prime.

Jacobs talked to AdExchanger about Twitch’s new advertising initiatives, brand safety and how its community of 500,000 streamers can supplant TV broadcasters.

AdExchanger: Do Twitch’s advertising ambitions involve taking TV budgets?

WALKER JACOBS: It’s no secret that some of the traditional vehicles aren’t as efficient as they used to be in reaching 18- to 34-year-olds. As those [young] audiences migrate to other places, Twitch has been a beneficiary. I believe we can be an incredibly important complement to those traditional vehicles.

Is your advertising connected to Amazon?

We operate the business independent from Amazon. They’ve been supportive of our business, and helping us think through our strategy, and they’ve got a lot of smart advertising and media minds.

How are you integrated with Amazon?

I can’t comment on Amazon’s advertising business, but I can tell you that we have a couple of interesting products that take advantage of the fact that Amazon owns us. We have Blacksmith, which is an extension that overlays on top of the stream. It allows the streamer to link to products in their Amazon store.

We’ve done programs for partners like [P&G’s] Gillette. We had a “Bits for Blades” program, where if the consumer purchased Gillette razors, they were given a code to redeem for bits on Twitch, so they could cheer for their favorite streamers.

Let’s talk about brand safety. When I tuned in to one of Twitch’s top streams, I saw someone who had kidnapped a woman in “Grand Theft Auto” and was making comments that viewers rightly called “creepy” in the chat stream. It bummed me out to see this, and that it took only two minutes to find.

Every game and every streamer and every channel isn’t appropriate for every audience for sure. it’s disappointing you were able to find something you didn’t enjoy, and I hope you turned it off.

When we see people violate our terms of service, we ban them from the service. There have been instances of that happening, and we ban people when that happens. If we see hateful or inappropriate conduct on our site, we have no tolerance for it. We have moderators and auto-moderators that report this stuff. We use AI to help us find it.

Which advertising verticals “get” Twitch – and which are more cautious?

We think of the video game space as the endemic category: console companies, chip companies, computer manufacturers have supported Twitch for a very long time, and have developed best practices for how to launch a new game or console. We have deep partnerships with all of them.

The rest of the marketplace has seen how successful we’ve been reaching young people, and we have diversified into the main consumer categories. We’ve grown business across several categories: CPGs, food and beverage, QSR, retail, automotive. It starts with our audience, and that we have high-quality video that’s non-skippable.

How do streamers make money on Twitch?

Twitch is a platform designed to help streamers build a business for themselves. We want more and more streamers to earn a living by broadcasting on the platform. There are three forms of monetization. Advertising, subscriptions from fans, and bits [tips from fans]. They can do their own sponsorships, and we have our own programs we bring.

We have an [influencer program], Bounty Board. It’s opt-in, which brings a level of authenticity to the ad marketplace. And our streamers love it too; it’s a new form of income.

Is Twitch inventory available programmatically?

We do some programmatic. We are primarily a direct sales force. We have teams around the world, offices in the United States, and a diverse set of ad tech we manage.

I primarily view programmatic as an enabling technology vs. a monetization technology. Several of our customers find it a more efficient way to transact. We do business like programmatic guaranteed.

What are you focused on building this year?

It all starts with our commercial video product. It’s live, non-skippable, with a deeply engaged audience that’s leaning in. We have a very low ad density compared to traditional channels, and high impact and high performance. We solve a significant problem in the marketplace, which is how can you more efficiently tell sight, sound and motion [stories] with 18- to 34-year-olds, and the ability to do influencers and custom content. 

The 18- to 34-year-old man is considered very ad resistant. How do you navigate that?

Because our platform is live, there are natural times to take a break. We are a platform to help streamers run a business, and give them the tools to go to an ad break at appropriate times. We also have tech called SureStream, which allows us to put advertising directly in the stream, because it evades ad blockers. It’s a server-to-server solution. And we have very, very little display advertising. 

Is this vision for Twitch to go beyond gaming?

We are a gaming-first platform. Any content that lends itself to a broadcast, we do on Twitch. There are other categories like cooking, fitness, art and talk shows. I’m excited with what we are doing in the entertainment space with TwitchPresents. On the competitive gaming side, there’s TwitchRivals, which we own and produce in partnership with streamers on our site.

This interview has been condensed and edited.

Tagged in:

Must Read

For Video Publishers, Performance And AI Go Hand In Hand

In Connected TV Ad Land, proving performance is the priority for video advertisers. To drive more demonstrable reach and results, publishers are trying to expand their reach while wringing more data and AI features into their offerings. 

Independent Ad Tech Is Reframing Itself Around Cloud Hardware

Nowadays, programmatic vendors, and SSPs in particular, are carving new paths of differentiation based on their type of adoption of cloud infrastructure.

Ad Performance Hinges On Kicking Fragmentation’s Butt

As performance takes center-stage in more advertising discussions, demands to solve fragmentation and cruddy measurement are reaching a fever pitch.

Privacy! Commerce! Connected TV! Read all about it. Subscribe to AdExchanger Newsletters
AdExchanger's Big Story podcast with journalistic insights on advertising, marketing and ad tech

AI Off The Rails

A word of caution to digital advertising companies, as they go all in on AI algorithms: They need to build these solutions with ownership, governance and accountability from the start – or AI could sink them with a single mistake.

square Headshot of Mohammad (Moe) Chughtai, global VP of strategy & partnerships at MiQ, against an orange and yellow gradient background

Better Attribution Makes Live Sports A Performance Play

To squeeze the most juice out of their live sports campaigns, many marketers are adopting programmatic buying and marketing mix modeling, both of which are also drawing more advertisers to the digital live sports cornucopia.

Roblox Opens Up Advertising To Kids Under 13

Roblox is making its under-13 audience available to advertisers for the first time. And it named youth-focused ad marketplace SuperAwesome as its exclusive advertising partner for under-13 users.